In quick, split-second sequences you're required to know what cards are in your hand so you can either shoot or discard in order to get a faster score. Cards are integral to the way Neon White plays. After the popularity of games such as Slay the Spire, cards were "in." A common pitfall many developers fall into is convoluted usage of card systems, but Neon White 's implementation of this feature is simple and easy-to-understand. I'll be honest, there's always some skepticism towards card mechanics. The brilliance of Neon White's design is when you find the right solution to solving a stage as fast as possible by knowing when to shoot, when to discard, and find ways to game the system. The pistol, called Elevate, is discarded to give players a double jump to reach high areas. Godspeed, for example, which acts as a sort of sniper rifle with pinpoint aim, is discarded to have players zip forward at incredibly high speeds, which also takes out enemies and barricades in your path. You see, cards don't just kill demons, but they alter the way in which you move. That's because of an ingenious mechanic in which discarding specific cards has a unique effect. While these guns do have ammo, more often than not you'll discard them before you empty the clip. You're allowed up to two different types of guns and you can hold three of each. You can use these to shoot at demons and take them out. Your tools of the trade are cards found throughout levels that act as guns. White's objective is to go through various districts in heaven and clean them of demons - that's always the main objective - but with a timer counting how long it takes to complete each level as well as a medal system, you're urged to go as fast as possible to complete these levels. Oh, and it's a card game, but the feature isn't just to bank on some fad. It's part first-person shooter, but it doesn't show guns in the hands of the player it's a 3D platformer, but not in the way that Mario 64 or Crash Bandicoot is likewise, it's a puzzle game but not every solution has one set answer. It's an amalgamation of genres that just happen to be the recipe for an incredible game. Neon White is such an interesting game to dissect and describe. You always have a katana as a weapon in Neon White, no matter what.
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